Game EngineWriteup
A custom engine experimenting with OpenGL, PhysX.
A collection of my projects and writeups. From graphics programming to cybersecurity challenges, these represent my learning journey.
A custom engine experimenting with OpenGL, PhysX.
A C++ version of the board game Akropolis. Project realized for the LO21 course at Université de Technologie de Compiègne (UTC), focusing on collaborative development, modern UI with Qt, and project structure with CMake. Features branching workflow, teamwork strategies, and real-time game logic.
Development of a web application (Next.js) exposing APIs and deployed on Android and iOS via Capacitor; Product vision: definition of features, UX, and deployment strategy, beyond pure development; Data management: local, then with MongoDB and AWS S3; backend hosted on Render. Objective: obtain an MVP very quickly, the project was then "VibeCodé" to deliver a functional version.
Extra Sensory Perception mod for Minecraft using C++ & JNI, hooking into wglSwapBuffers.
Process injection tool for Windows, exploring low-level Windows internals.
Building a 3D renderer from scratch with OpenGL, learning graphics programming fundamentals.
Complex number visualization using SFML for real-time rendering.
My first complete game project, learning game development basics.
Detailed writeups from my first CTF competition.
Solutions and explanations for various Root-Me challenges.
💡 More writeups coming soon! I'm currently documenting my CTF solutions and security challenges. Check back later or follow me on GitHub for updates.